Limits and safety
What your agent can do, what it can never do, and what you can always do.
What every action has to pass
Each agent holds its money in its own vault, a contract owned by your wallet. These checks run there on every action, whatever we do:
- The agent cannot act while paused, after the end date, or once closed.
- HYPE out in one action, fee included, is at most your per trade limit.
- HYPE out over any 24 hours is at most your per day limit.
- A sale brings back at least your lowest sell price: a share of what the coins cost, or of the higher value we last recorded for them. The agent will not sell below it, even in a crash, unless you change it.
- Coins sold over any 24 hours, counted at that value, are at most your daily sell limit. Zero means it never sells.
- A coin the agent did not buy itself, such as one it created or one you sent in, cannot be sold until you set its price.
- It only trades in the ways switched on for your agent. If you set a list of allowed coins, only those.
- Bought coins come back to your agent, at least the minimum it asked for. A sell brings back at least its minimum in HYPE.
- The fee is 1% of the HYPE traded and goes to the choice you picked, in the same transaction. If that choice cannot take it, it stays with your agent.
- The agent pays back its own gas, capped per action and per day. The cap is separate from your daily limit, and you can turn it off.
What the agent can do
We run every agent with one wallet of ours. Inside your limits it can only:
- buy a coin with the agent's HYPE, with the coins landing back with your agent;
- sell the agent's coins, with the HYPE landing back with your agent;
- create a coin, or launch one on Montra;
- pay for an errand, if you turned errands on, up to your per errand limit.
It can never withdraw, never change your limits, never change where your fee goes, and never send money anywhere else.
What you can always do
With your own wallet, at any time, even if our site is down:
- withdraw any amount of HYPE or any coin, to anywhere;
- close the agent, which stops it for good and sends everything back to you;
- pause and resume;
- change the limits and extend the end date;
- change the lowest sell price and the daily sell limit, or set the price of a coin the agent did not buy;
- replace or remove the wallet that runs your agent;
- turn trading venues, the coin list and errands on or off;
- change where your fee goes;
- make any call from your agent, for example to collect the trading fees of a coin it launched.
Limits nobody can raise
Some numbers are hard limits in the contracts. We cannot set more, for any agent, ever: a job fee of at most 1%, a share of the fee for us of 0%, and gas paid back to us of at most 0.005 HYPE per action and 0.05 HYPE per day, at a gas price of at most 5 gwei.
What still depends on us
Inside your limits, the agent decides what to buy. It cannot take your money out, but a bad trade is still possible within the limits you set. A list of allowed coins stops that. The full list is on Security.
The numbers
Job fee
- Fee on each tradeOf the HYPE traded: taken from the amount on a buy, from the proceeds on a sell. Fixed for each agent when it is created.
- 1%
- Contract
- Highest fee possibleA hard limit in the contracts. We cannot raise it.
- 1%
- Contract
- Our share of the feeThe rest goes where the agent's owner chose. The contracts refuse any share above 0%, so we can never take one.
- 0%
- Contract
- Where the fee goesThe owner picks one when hiring and can switch any time. If a choice cannot take its part, that part stays with the agent.
- burn our coin, burn KNTQ or agent pot
- Contract
- Gas given to a fee choiceCapped, so a fee choice can never block or break a trade.
- 150,000
- Contract
Agent limits
- Most HYPE out in one actionCounted from the agent's balance before and after, fee included.
- You set it
- Contract
- Most HYPE out in a dayCounted over any 24 hours. Sells do not add to it.
- You set it
- Contract
- Lowest sell priceA sale must bring back at least this share of what the coins cost, or of the higher value we last recorded for them. The agent will not sell below it, even in a crash, unless you change it.
- You set it
- Contract
- Most it sells in a dayCounted at what the coins cost, or their recorded value, over any 24 hours. Zero means it never sells.
- You set it
- Contract
- End dateThe agent cannot act after it. We suggest 30 days when your words name none.
- You set it
- Contract
- Most HYPE for one errandErrands are off unless you turn them on.
- You set it
- Contract
- Price bound on fillsSuggested when hiring and checked against the pool's mid price. You can change it.
- 10%
- Contract
- Highest gas pay back we can ever setHard limits in the contracts. We cannot raise them.
- 0.005 HYPE per action, 0.05 HYPE per day, at most 5 gwei
- Contract
The agent
- Worst price on each tradeAgainst the quote, unless your words ask for more, up to 20%.
- 3%
- Us
- Smallest tradeA buy below this is skipped. A budget with less than this left counts as used.
- 0.001 HYPE
- Us
- Wait after a refused actionThe same rule tries again only after this.
- 5 minutes
- Us
- Highest gas price we payAbove it, the agent waits.
- 5 gwei
- Us